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 Introducing JK2MF [LOCKED]

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PayP0h

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PostSubject: Re: Introducing JK2MF [LOCKED]   Thu 20 Oct 2011, 12:12

Aura-Z wrote:
Is this fake or real? Sounds like a joke really.

The only way to see if its a joke, its to go on the server, to use q3boom and see if his script works against this exploit. If the server do not crash then
the script works. If HE DOES then it was a fucking fake... No

PS: I have the Q3Boom on my comp, i already tested it on our server years ago and hes not,protected against it.... so yeah we need the q3infoFIX
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ouned



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PostSubject: Re: Introducing JK2MF [LOCKED]   Thu 20 Oct 2011, 17:58

lol awesome.
Everyone please ignore PayP0h, this guy doesn't know anything he is talking about xD
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Thu 20 Oct 2011, 18:52

ouuuned Razz seems the leaders need help, setting ur awesome fix on our server ;/
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ouned



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PostSubject: Re: Introducing JK2MF [LOCKED]   Thu 20 Oct 2011, 19:04

i know.
But i cant do anything about it.
The server hoster needs to change the start parameters.
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Thu 20 Oct 2011, 21:33

but that shouldnt be the problem.. the tffa server gots the same hoster.. and we changed to bromod... so what? leaders=???
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Aura-Z



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PostSubject: Re: Introducing JK2MF [LOCKED]   Thu 20 Oct 2011, 21:35

Stulle wrote:
but that shouldnt be the problem.. the tffa server gots the same hoster.. and we changed to bromod... so what? leaders=???

Been quite busy last couple of days, ill contact them now.
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Thu 20 Oct 2011, 21:55

okay, and also for bromod pls Wink
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ouned



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PostSubject: Re: Introducing JK2MF [LOCKED]   Thu 20 Oct 2011, 23:25

just released 1.6 including MacOSX support Laughing
http://jk2.ouned.de/jk2mf/
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Aura-Z



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PostSubject: Re: Introducing JK2MF [LOCKED]   Fri 21 Oct 2011, 15:31

I asked support with the instruction to put the path to the jk2mf and jk2ded in the startline (locatated on the FTP serveR).

Today hopefully, a reply.


its just anal,

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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Fri 21 Oct 2011, 15:59

also on tffa server? :/
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Aura-Z



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PostSubject: Re: Introducing JK2MF [LOCKED]   Fri 21 Oct 2011, 16:03

Stulle wrote:
also on tffa server? :/

i want them to get it fixed there first. Once they know it its done in notime Smile
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sub.

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PostSubject: Re: Introducing JK2MF [LOCKED]   Sat 22 Oct 2011, 18:41

mac version still does not work for me by the way...followed the instructions in readme file
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Aura-Z



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PostSubject: Re: Introducing JK2MF [LOCKED]   Sun 23 Oct 2011, 13:25

And for LUNIX

I cant get this thing to work. The startlines are as i showed you owned though it will not work.
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ouned



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PostSubject: Re: Introducing JK2MF [LOCKED]   Sun 23 Oct 2011, 13:43

lol it works for both.

@sub
Do you have the appstore version?

@aura
Of course it works.
Code:
LD_PRELOAD="/home/jk2/jk2mf.so" /home/jk2/jk2ded +map ffa_bespin

It may not work if you use linux from 1995 Rolling Eyes
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PostSubject: Re: Introducing JK2MF [LOCKED]   Sun 23 Oct 2011, 13:51

it works now ouned i just put it in the wrong directory. put it in the applications folder where jk2 is and then run the jk2mf.app! thats what i did not do before i ran the jk2 instead.
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Aura-Z



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PostSubject: Re: Introducing JK2MF [LOCKED]   Mon 24 Oct 2011, 16:51

ouned wrote:
lol it works for both.

@sub
Do you have the appstore version?

@aura
Of course it works.
Code:
LD_PRELOAD="/home/jk2/jk2mf.so" /home/jk2/jk2ded +map ffa_bespin

It may not work if you use linux from 1995 Rolling Eyes

i suppose you though of that when u made it ? lol
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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 01 Nov 2011, 22:17

so aura, any news about this and your servers lol.
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 02 Nov 2011, 00:20

it doesnt work...
ouned, pls could u do sth, that it works on our server? u know the problem, that we havent fully access to all parts of our servers. ;(
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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 02 Nov 2011, 00:38

well it's really nothing more than changing something similar to this:
Code:
/home/jk2/jk2ded +map ffa_bespin
to
Code:
LD_PRELOAD="/home/jk2/jk2mf.so" /home/jk2/jk2ded +map ffa_bespin
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 02 Nov 2011, 01:15

yes, i dont know.. but aura said that the hoster dont change those things.. dunno.. u have to speak with him.
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Rocky



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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 02 Nov 2011, 02:47

we know, but the problem is that every time we want change something, we have to ask the support for that.
Aura allready asked for it, and the guy from the support answerd that its done, but it looks like it doesnt work.

I can show you a screenshot of what they answered after aura wrote them.
Your pro in this stuff , so you should know if its allright

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ouned



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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 02 Nov 2011, 14:36

I'm pretty sure I could fix it if I had FTP for some minutes.
The support did it correctly, this should work.

It may be because they are using an old linux version and the dependencies of the jk2mf.so library can't be resolved.

In the moment I'm building jk2mf on Debian 6.0.. if they are still using Debian 5.0 it may not work but should.

I will contact Aura once more lol.
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Rocky



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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 02 Nov 2011, 14:40

They are using a Debian 5 with 64bit Kernel and a 2.6.26 Linux Kernel Version or higher

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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 02 Nov 2011, 14:43

Okey, this could be a reason why it doesn't work.
I will now set-up a new virtual machine with Debian 4.0
Then it should work finally Very Happy
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Rocky



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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 02 Nov 2011, 14:46

okey, cool Wink

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