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 Introducing JK2MF [LOCKED]

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ouned



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Join date : 2011-09-12

PostSubject: Introducing JK2MF [LOCKED]   Mon 12 Sep 2011, 23:31

I'm proud to introduce the first public release of JK2MF ( jk2.ouned.de/jk2mf/ ).
It's really easy to install and protects your server against every publicly known security related bug. (and some others)
But the best thing: It's completely mod independent.

Here is a list of bugs that can be fixed when using jk2mf
Code:
seta jk2mf_fixq3infoboom "1"
seta jk2mf_fixforcecrash "1"
seta jk2mf_fixnamecrash "1"
seta jk2mf_fixq3filluic "1"
seta jk2mf_fixq3fillmcc "2"
seta jk2mf_fixflooding "2"
seta jk2mf_fixq3msgboom "1"
seta jk2mf_fixturretcrash "1"
seta jk2mf_fixq3cbufexec "1"
seta jk2mf_fixq3dirtrav "1"
seta jk2mf_fixrconblocking "1"
seta jk2mf_fixwpglowing "0" // READ THE DESCRIPTION BEFORE TURNING THIS ON
seta jk2mf_fixnamediff "1"
seta jk2mf_fixrocketbug "1"

If you have any questions or suggestions, feel free to use the new forum ( jk2.ouned.de/forum/viewforum.php?f=12 )
ouned 8-)
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 13 Sep 2011, 10:35

nice work Smile i luv ya enthusiasm to work on rlly usefull plugins Wink

great job. thumbs up ^^
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Aura-Z



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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 13 Sep 2011, 10:48

Is this fake or real? Sounds like a joke really.
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 13 Sep 2011, 11:14

?
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ouned



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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 13 Sep 2011, 16:16

no it's not joke lol
if you want to see it running visit 89.107.70.215:27301

This is just the beginning, I'm thinking about implementing a cheat protection into it Wink
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Rocky



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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 13 Sep 2011, 16:32

any idea about how fix kickscripts? or its different and impossible to fix?

//I had to ask Razz

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[LOL]Rocky*** Leader of the Legion of Light
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 13 Sep 2011, 17:03

dont think, do it.. i would also donate u a lil bit ;P
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Boy



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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 13 Sep 2011, 18:23

Aura-Z wrote:
Is this fake or real? Sounds like a joke really.
Of course it's real - ouned made it.
And as far as I know you've already been on a server running it a few days ago.

Rocky wrote:
any idea about how fix kickscripts? or its different and impossible to fix?

//I had to ask Razz
When the clients download a ClientSide it's possible to add cheat protection of course...
ouned already wrote that he is thinking about adding cheat protection.
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Aura-Z



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PostSubject: Re: Introducing JK2MF [LOCKED]   Wed 14 Sep 2011, 01:58

I was just thinking in the way someone tried it and the server would get pwned lol.


But for real nice job , interesting Smile.
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Dark.Devil

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PostSubject: Re: Introducing JK2MF [LOCKED]   Fri 16 Sep 2011, 17:03

finally something is going on against all those bugs, crashes, eVc ( jk2bot), ks and pingpredicted shit, i know ntxc made a cheat protection in 1.04, maybe there is a way to contact him, so you moders could speak about it and get anny suggestions.
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Fri 16 Sep 2011, 19:59

he made it fo 1.02...
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Killepitsch

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PostSubject: Re: Introducing JK2MF [LOCKED]   Sat 17 Sep 2011, 07:40

^^
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Dark.Devil

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PostSubject: Re: Introducing JK2MF [LOCKED]   Sat 17 Sep 2011, 15:11

Stulle wrote:
he made it fo 1.02...

ach wirklich Klugscheißer ^^
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Sat 17 Sep 2011, 20:56

hat nix mit klugscheissen zu tun.. kann man nicht für 1.04 gebrauchen.. die speicherstellen sitzen ganz woanders.. muss man erst auslesen und das is ne heidenarbeit.. naja egal..
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Aura-Z



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PostSubject: Re: Introducing JK2MF [LOCKED]   Mon 19 Sep 2011, 11:55

Owned if you can make an anti kickscript, lagscript jk2bot client for ds 1.04 that would be great.
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Mon 19 Sep 2011, 19:03

not just for ds ;P
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Boy



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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 00:19

Aura-Z wrote:
Owned if you can make an anti kickscript, lagscript jk2bot client for ds 1.04 that would be great.
Stulle wrote:
not just for ds ;P
As ouned wrote "It's completely mod independent." and is supposed to work with every mod.
Making an anti-cheat for just a single mod wouldn't help that much (in my oppinion), but one that can be used by all servers is what the game needs. People don't need different plugins for everything, one for all the servers with JK2MF, no matter if it's a DS-Online based mod, base or something else running on the server.

And Aura, did you forget what we were talking about? ouned already said he is working on it.
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 08:05

x3 Smile
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ZeuS

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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 10:37

sure it would be great but you cant stop them all lol
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ouned



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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 10:50

ZeuS wrote:
sure it would be great but you cant stop them all lol
why not?
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 11:17

ouned can! Very Happy
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Boy



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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 18:44

ZeuS wrote:
sure it would be great but you cant stop them all lol
Why not?
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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 18:50

why not? cause they can do a new script or something
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Stulle

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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 18:54

ouned can!
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ouned



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PostSubject: Re: Introducing JK2MF [LOCKED]   Tue 20 Sep 2011, 18:55

New scripts will be blocked automatically.
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